I'm a creative and technically skilled 3D Lighting & Technical Artist with 4 years of experience and a strong background in real-time lighting, shader creation, and asset optimization using Unreal Engine 5. Proficient in Blueprint scripting, material workflows and has a clear understanding of PBR standards and real-time rendering systems. I’m passionate about creating visually rich environments and eager to learn more.
- Evaluated game assets under the Technical Director to assess and optimize game design files for the web, ensuring 100% smooth performance and visual consistency.
- Profiled and implemented solutions for improving asset efficiency by up to 25% without sacrificing artistic vision or exceeding technical limits.
- Collaborated between the Art and Engineering teams to troubleshoot and resolve technical difficulties.
- Created 360 Virtual Tours using Unreal Engine and Presented them to various clients worldwide.
- Worked with the CEO & Marketing team to further improve the product & help them sell the product better.
- Helped develop Cesium maps for all the major cities in India and integrated the data into a web application for visualization.
-Created several worlds from scratch for a 3D art pipeline, including environment, assets, lighting, sound, and motion.
- Collaborated With Software Developers to conduct research and information gathering to troubleshoot bugs and improve content quality.
- Worked closely with CEO & CTO to break down project goals into various job duties and tasks.
- Developed creative design for marketing packages, including print materials, brochures, banners, and signs.
- Combined technical and artistic abilities to accomplish challenging animation objectives.
- Worked closely with illustrators and designers to analyze project objectives, specifications, and deadlines.